Book 2 - Legacy of the Lost God
Different values: 31
=====================================
object {Book 2 - Legacy of the Lost God}
    _id : string {Book 2 - Legacy of the Lost God._id} (all different values)
    folder : string {Book 2 - Legacy of the Lost God.folder} (same value: 'YHnLuC10qNsncAVy')
    img : string {Book 2 - Legacy of the Lost God.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x24)
        'systems/pf2e/icons/default-icons/hazard.svg' (x7)
    items : array<object> {Book 2 - Legacy of the Lost God.items}
        Length: min=1 max=41
        Value type: object {Book 2 - Legacy of the Lost God.items.[]}
            _id : string {Book 2 - Legacy of the Lost God.items.[]._id} (356 different values)
            img : string {Book 2 - Legacy of the Lost God.items.[].img} (118 different values)
            name : string {Book 2 - Legacy of the Lost God.items.[].name} (237 different values)
            sort : integer {Book 2 - Legacy of the Lost God.items.[].sort} (41 different values)
            system : object {Book 2 - Legacy of the Lost God.items.[].system}
                [acBonus] : integer {Book 2 - Legacy of the Lost God.items.[].system.acBonus} (4 different values)
                    1 (x3)
                    2 (x3)
                    4 (x1)
                    5 (x1)
                [actionType] : object {Book 2 - Legacy of the Lost God.items.[].system.actionType}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.actionType.value} (3 different values)
                        'passive' (x62)
                        'action' (x34)
                        'reaction' (x18)
                [actions] : object {Book 2 - Legacy of the Lost God.items.[].system.actions}
                    [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.actions.value} (3 different values)
                        1 (x18)
                        2 (x9)
                        3 (x7)
                [area] : object {Book 2 - Legacy of the Lost God.items.[].system.area}
                    type : string {Book 2 - Legacy of the Lost God.items.[].system.area.type} (4 different values)
                        'emanation' (x11)
                        'burst' (x4)
                        'cone' (x2)
                        'line' (x1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.area.value} (6 different values)
                        60 (x6)
                        30 (x5)
                        20 (x3)
                        5 (x2)
                        120 (x1)
                        15 (x1)
                [attack] : object {Book 2 - Legacy of the Lost God.items.[].system.attack}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 2 - Legacy of the Lost God.items.[].system.attackEffects}
                    [custom] : string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value.[]} (7 different values)
                            'grab' (x4)
                            'smoke-exhalation' (x2)
                            'striking-fear' (x2)
                            'rabies' (x1)
                            'grabbing-trunk' (x1)
                            'color-splash' (x1)
                            'demonic-condemnation' (x1)
                [autoHeightenLevel] : object {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel.value} (same value: 2)
                [damageRolls] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls}
                    [0] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damage} (18 different values)
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x11)
                            'bludgeoning' (x6)
                            'slashing' (x4)
                    [0qjmrw5o9r89w078wur3] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damage} (same value: '2d8+6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damageType} (same value: 'slashing')
                    [0scgpix61939zv1edopa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damage} (same value: '2d4+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damageType} (same value: 'slashing')
                    [1] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [15oz8dsl1r4pmq4ximuf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damage} (same value: '2d6+10')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damageType} (same value: 'void')
                    [28d8zzwzplb7y2djjl3e8e] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damage} (same value: '2d8+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damageType} (same value: 'mental')
                    [37gb4qwwrei5zmmwvyo5] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damage} (same value: '1d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damageType} (same value: 'piercing')
                    [5hwjhzy1oyp29tihsjwa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damage} (same value: '2d10+7')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damageType} (same value: 'slashing')
                    [67da6g61kmn3ce7hji38] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damage} (same value: '1d6+6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damageType} (same value: 'piercing')
                    [8r1zg0cnx1lkn1zq5zhc] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damageType} (same value: 'spirit')
                    [8r6ltcey78qu8sxxlsli] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damage} (same value: '1d4+4')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damageType} (same value: 'piercing')
                    [b752q9jcqts8f0n0sf9o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damage} (same value: '2d12+9')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damageType} (same value: 'slashing')
                    [djkphj984dq7c9txky2o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damage} (same value: '1d4+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damageType} (same value: 'piercing')
                    [ds1b781qauuxwbwsg382] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damage} (same value: '2d8+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damageType} (same value: 'piercing')
                    [ei0klwwfgvai54w39qzb] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damage} (same value: '2d10+7')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damageType} (same value: 'bludgeoning')
                    [fjf4uwrs0y40mos1fo7f] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damage} (same value: '2d4+3')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damageType} (same value: 'slashing')
                    [g0bqi4bww0w0c3i2o59q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damage} (same value: '1d8+3')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damageType} (same value: 'slashing')
                    [gm9zaz210sldkb67l4z7] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damage} (same value: '2d4+12')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damageType} (same value: 'slashing')
                    [j76q74g8m1tlb8zuo0ib] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damage} (same value: '2d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damageType} (same value: 'piercing')
                    [o0jwtl8mmwcff9uctwjo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damage} (same value: '1d12+10')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damageType} (same value: 'bludgeoning')
                    [o6e4piawhotz1zqbykt7q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damage} (same value: '1d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damageType} (same value: 'slashing')
                    [qaibeodk541ue84m9iho] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damage} (same value: '3d8+7')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damageType} (same value: 'piercing')
                    [qmlouofu5w2u4icjp46z] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damage} (same value: '2d4+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damageType} (same value: 'slashing')
                    [sawkasimf0asoi2jmiur] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damage} (same value: '2d4+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damageType} (same value: 'sonic')
                    [sueu5hqu0amrjf0mnvsl] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damage} (same value: '2d8+6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damageType} (same value: 'slashing')
                    [t5y4vlsauzi4teymy7yrf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damageType} (same value: 'spirit')
                    arigx017dvlwnu3opp4t : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damage} (same value: '2d4+2')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damageType} (same value: 'bludgeoning')
                    [t8s79d5r5eeibii3gksg] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damageType} (same value: 'spirit')
                    [tthqh8pp08d1eucf06nj] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damage} (same value: '2d6+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damageType} (same value: 'piercing')
                    [uhxnf89m3i52virn8lne] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damage} (same value: '2d6+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damageType} (same value: 'void')
                    [wi46zmv7l2lkxnx1b4mv6b] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damage} (same value: '2d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damageType} (same value: 'piercing')
                    [womtwu346vhujcys50uo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damage} (same value: '1d4+4')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damageType} (same value: 'piercing')
                [deathNote] : boolean {Book 2 - Legacy of the Lost God.items.[].system.deathNote} (same value: True)
                description : object {Book 2 - Legacy of the Lost God.items.[].system.description}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.description.value} (211 different values)
                [baseItem] : string {Book 2 - Legacy of the Lost God.items.[].system.baseItem} (20 different values)
                [bonus] : object {Book 2 - Legacy of the Lost God.items.[].system.bonus}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonus.value} (17 different values)
                [bonusDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 2 - Legacy of the Lost God.items.[].system.bulk}
                    value : mixed
                        float {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (4 different values)
                            1 (x13)
                            0 (x5)
                            2 (x5)
                            3 (x1)
                [category] : string {Book 2 - Legacy of the Lost God.items.[].system.category} (10 different values)
                    'offensive' (x58)
                    'defensive' (x37)
                    'interaction' (x10)
                    'martial' (x9)
                    'simple' (x8)
                    'light' (x5)
                    'ammo' (x3)
                    'wand' (x2)
                    'medium' (x1)
                    'heavy' (x1)
                [checkPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.checkPenalty} (3 different values)
                    -1 (x5)
                    -2 (x1)
                    -3 (x1)
                [containerId] : empty
                [cost] : object {Book 2 - Legacy of the Lost God.items.[].system.cost}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Book 2 - Legacy of the Lost God.items.[].system.counteraction} (2 different values)
                    False (x121)
                    True (x3)
                [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.damage}
                    [0] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.0}
                        [applyMod] : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.0.applyMod} (2 different values)
                            False (x17)
                            True (x4)
                        [category] : empty
                        formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.formula} (12 different values)
                        kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x20)
                                'healing' (x4)
                        materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.type} (8 different values)
                            'mental' (x4)
                            'force' (x4)
                            'untyped' (x4)
                            'void' (x3)
                            'fire' (x3)
                            'acid' (x2)
                            'vitality' (x1)
                            'electricity' (x1)
                    [damageType] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x10)
                        'slashing' (x4)
                        'bludgeoning' (x3)
                    [dice] : integer {Book 2 - Legacy of the Lost God.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.die} (5 different values)
                        'd4' (x7)
                        'd6' (x5)
                        'd10' (x2)
                        'd8' (x2)
                        'd12' (x1)
                    [gcovwqxwitqchoin] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [defense] : object {Book 2 - Legacy of the Lost God.items.[].system.defense}
                    save : object {Book 2 - Legacy of the Lost God.items.[].system.defense.save}
                        basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.defense.save.basic} (2 different values)
                            False (x32)
                            True (x9)
                        statistic : string {Book 2 - Legacy of the Lost God.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x31)
                            'fortitude' (x6)
                            'reflex' (x4)
                [dexCap] : integer {Book 2 - Legacy of the Lost God.items.[].system.dexCap} (3 different values)
                    4 (x3)
                    1 (x2)
                    3 (x2)
                [duration] : object {Book 2 - Legacy of the Lost God.items.[].system.duration}
                    sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.duration.sustained} (2 different values)
                        False (x105)
                        True (x19)
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.duration.value} (15 different values)
                [equipped] : object {Book 2 - Legacy of the Lost God.items.[].system.equipped}
                    carryType : string {Book 2 - Legacy of the Lost God.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x28)
                        'held' (x15)
                    [handsHeld] : integer {Book 2 - Legacy of the Lost God.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x25)
                        1 (x12)
                        2 (x3)
                    [inSlot] : boolean {Book 2 - Legacy of the Lost God.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {Book 2 - Legacy of the Lost God.items.[].system.frequency}
                    max : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 2 - Legacy of the Lost God.items.[].system.frequency.per} (3 different values)
                        'day' (x3)
                        'round' (x2)
                        'turn' (x1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.value} (same value: 1)
                [mod] : object {Book 2 - Legacy of the Lost God.items.[].system.mod}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.mod.value} (7 different values)
                        19 (x3)
                        10 (x2)
                        16 (x1)
                        12 (x1)
                        13 (x1)
                        11 (x1)
                        18 (x1)
                [prepared] : object {Book 2 - Legacy of the Lost God.items.[].system.prepared}
                    flexible : boolean {Book 2 - Legacy of the Lost God.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.prepared.value} (4 different values)
                        'innate' (x7)
                        'spontaneous' (x4)
                        'focus' (x4)
                        'prepared' (x1)
                publication : object {Book 2 - Legacy of the Lost God.items.[].system.publication}
                    license : string {Book 2 - Legacy of the Lost God.items.[].system.publication.license} (2 different values)
                        'OGL' (x355)
                        'ORC' (x1)
                    remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.publication.remaster} (2 different values)
                        False (x355)
                        True (x1)
                    title : string {Book 2 - Legacy of the Lost God.items.[].system.publication.title} (6 different values)
                        '' (x164)
                        'Pathfinder Core Rulebook' (x158)
                        'Pathfinder Bestiary' (x24)
                        'Pathfinder #152: Legacy of the Lost God' (x5)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Player Core' (x1)
                [group] : string {Book 2 - Legacy of the Lost God.items.[].system.group} (12 different values)
                [hardness] : integer {Book 2 - Legacy of the Lost God.items.[].system.hardness} (2 different values)
                    0 (x42)
                    5 (x1)
                [heightening] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening}
                    [levels] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels}
                        [3] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3}
                            [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '60 feet' (x4)
                                    '500 feet' (x1)
                            [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target.value} (4 different values)
                                    '5 creatures' (x5)
                                    '1 object of 3 bulk or less, or 1 creature' (x1)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                                    '10 objects' (x1)
                        [4] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4}
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
                        [5] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5}
                            [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '120 feet' (x4)
                                    '1 mile' (x3)
                                    '60 feet' (x1)
                            [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6}
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    '10 willing creatures' (x1)
                                    '5 creatures' (x1)
                                    'any number of objects' (x1)
                        [7] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7}
                            [area] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '6 creatures' (x1)
                                    '1 unattended object with a Bulk of 2 or less' (x1)
                        [8] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8}
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.type} (2 different values)
                        'fixed' (x27)
                        'interval' (x18)
                    [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage}
                        0 : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage.0} (6 different values)
                            '2d6' (x6)
                            '1d6' (x5)
                            '1d8' (x3)
                            '1d10+4' (x2)
                            '1d12' (x1)
                            '2d8' (x1)
                    [interval] : integer {Book 2 - Legacy of the Lost God.items.[].system.heightening.interval} (2 different values)
                        1 (x14)
                        2 (x4)
                [hp] : object {Book 2 - Legacy of the Lost God.items.[].system.hp}
                    max : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.max} (2 different values)
                        0 (x42)
                        20 (x1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.value} (2 different values)
                        0 (x42)
                        20 (x1)
                [level] : object {Book 2 - Legacy of the Lost God.items.[].system.level}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.level.value} (9 different values)
                        1 (x70)
                        0 (x34)
                        2 (x28)
                        3 (x13)
                        4 (x12)
                        5 (x7)
                        6 (x1)
                        9 (x1)
                        8 (x1)
                [location] : object {Book 2 - Legacy of the Lost God.items.[].system.location}
                    [heightenedLevel] : integer {Book 2 - Legacy of the Lost God.items.[].system.location.heightenedLevel} (6 different values)
                        4 (x13)
                        3 (x9)
                        2 (x6)
                        1 (x4)
                        5 (x3)
                        6 (x1)
                    [value] : string {Book 2 - Legacy of the Lost God.items.[].system.location.value} (16 different values)
                [material] : object {Book 2 - Legacy of the Lost God.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [7qdtetowq348s9oc] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [cUFX7ExSLeoa3vIF] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [price] : object {Book 2 - Legacy of the Lost God.items.[].system.price}
                    [per] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.per} (same value: 10)
                    value : object {Book 2 - Legacy of the Lost God.items.[].system.price.value}
                        [gp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.gp} (14 different values)
                        [sp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.sp} (7 different values)
                            2 (x4)
                            1 (x4)
                            8 (x1)
                            5 (x1)
                            6 (x1)
                            3 (x1)
                            4 (x1)
                [proficiency] : object {Book 2 - Legacy of the Lost God.items.[].system.proficiency}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Book 2 - Legacy of the Lost God.items.[].system.proficient}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 2 - Legacy of the Lost God.items.[].system.quantity} (5 different values)
                    1 (x38)
                    10 (x2)
                    4 (x1)
                    3 (x1)
                    20 (x1)
                [range] : mixed
                    object {Book 2 - Legacy of the Lost God.items.[].system.range}
                        value : string {Book 2 - Legacy of the Lost God.items.[].system.range.value} (9 different values)
                            '30 feet' (x48)
                            '' (x26)
                            '120 feet' (x22)
                            'touch' (x17)
                            '60 feet' (x5)
                            '10 feet' (x2)
                            'varies' (x2)
                            'planetary' (x1)
                            '500 feet' (x1)
                    integer {Book 2 - Legacy of the Lost God.items.[].system.range} (same value: 60)
                [reload] : object {Book 2 - Legacy of the Lost God.items.[].system.reload}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.reload.value} (4 different values)
                        '' (x10)
                        '-' (x4)
                        '0' (x2)
                        '1' (x1)
                [requirements] : string {Book 2 - Legacy of the Lost God.items.[].system.requirements} (same value: '')
                [ritual] : object {Book 2 - Legacy of the Lost God.items.[].system.ritual}
                    primary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary}
                        check : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary}
                        casters : integer {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.checks} (same value: '')
                rules : ignored (Foundry rules object) {Book 2 - Legacy of the Lost God.items.[].system.rules}
                [runes] : object {Book 2 - Legacy of the Lost God.items.[].system.runes}
                    [potency] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.potency} (2 different values)
                        0 (x16)
                        1 (x8)
                    [property] : array<> {Book 2 - Legacy of the Lost God.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.striking} (2 different values)
                        0 (x12)
                        1 (x5)
                [showSlotlessLevels] : object {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels}
                    value : boolean {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 2 - Legacy of the Lost God.items.[].system.size} (2 different values)
                    'med' (x42)
                    'lg' (x1)
                [slots] : object {Book 2 - Legacy of the Lost God.items.[].system.slots}
                    [slot0] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.max} (5 different values)
                            2 (x5)
                            5 (x2)
                            6 (x1)
                            1 (x1)
                            4 (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.value} (4 different values)
                            2 (x5)
                            5 (x2)
                            6 (x1)
                            1 (x1)
                        prepared : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[].id} (4 different values)
                                    'w7q1r7v7cUIHEEH5' (x1)
                                    'wxjWXAnxuk3NgN0X' (x1)
                                    '1WtLtD1JyIDXXelE' (x1)
                                    'DOqJIWRmITtMZ2MP' (x1)
                    [slot1] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.max} (3 different values)
                            3 (x3)
                            4 (x2)
                            2 (x1)
                        [prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    's7PVoN0OntmG2oxA' (x2)
                                    '0UiKXJywd9S9Rpv4' (x1)
                                    'IMQ4D0c2NV2WMTnM' (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.value} (3 different values)
                            3 (x3)
                            2 (x1)
                            4 (x1)
                    [slot2] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.max} (4 different values)
                            1 (x3)
                            2 (x2)
                            3 (x2)
                            4 (x2)
                        [prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'mU9ouRzh7HuZfFRQ' (x2)
                                    'QG1GKQErPTCT1k1d' (x1)
                                    'ofrgGz8ezWSvkLBL' (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.value} (4 different values)
                            1 (x3)
                            2 (x2)
                            3 (x2)
                            4 (x1)
                    [slot3] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.max} (4 different values)
                            2 (x2)
                            3 (x2)
                            1 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    'nd61vn3u3Llpbiuy' (x1)
                                    'Wse0iMBHehxeALFe' (x1)
                                    'B6q9My95Lf8cp76T' (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.value} (4 different values)
                            2 (x2)
                            3 (x1)
                            1 (x1)
                            4 (x1)
                    [slot4] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.max} (4 different values)
                            3 (x2)
                            4 (x1)
                            1 (x1)
                            2 (x1)
                        value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.value} (4 different values)
                            3 (x2)
                            4 (x1)
                            1 (x1)
                            2 (x1)
                    [slot5] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.max} (same value: 3)
                        value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.value} (same value: 3)
                    [slot6] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.max} (same value: 2)
                        value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.value} (same value: 2)
                [slug] : string {Book 2 - Legacy of the Lost God.items.[].system.slug} (129 different values)
                [specific] : object {Book 2 - Legacy of the Lost God.items.[].system.specific}
                    material : object {Book 2 - Legacy of the Lost God.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 2 - Legacy of the Lost God.items.[].system.specific.runes}
                        potency : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<> {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.striking} (same value: 1)
                [speedPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.speedPenalty} (3 different values)
                    0 (x6)
                    -5 (x1)
                    -10 (x1)
                [spell] : object {Book 2 - Legacy of the Lost God.items.[].system.spell}
                    _id : string {Book 2 - Legacy of the Lost God.items.[].system.spell._id} (2 different values)
                        'wNZnHvmsYJxbbdXM' (x1)
                        'PAephUpCJhsCOf6d' (x1)
                    flags : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags}
                        core : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core}
                            sourceId : string {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core.sourceId} (2 different values)
                                'Compendium.pf2e.spells-srd.Item.eIQ86FOXK34HiNLs' (x1)
                                'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x1)
                    img : string {Book 2 - Legacy of the Lost God.items.[].system.spell.img} (2 different values)
                        'systems/pf2e/icons/spells/magic-mouth.webp' (x1)
                        'systems/pf2e/icons/spells/ray-of-enfeeblement.webp' (x1)
                    name : string {Book 2 - Legacy of the Lost God.items.[].system.spell.name} (2 different values)
                        'Magic Mouth' (x1)
                        'Ray of Enfeeblement' (x1)
                    sort : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.damage}
                        description : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description.value} (2 different values)
                                '<p>You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the magic mouth spell ends.</p>' (x1)
                                '<p>A ray that saps a foe\'s strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell\'s effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>
                            <hr />
                            <p><strong>Critical Success</strong> The target is unaffected.</p>
                            <p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.</p>
                            <p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.</p>
                            <p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.</p>' (x1)
                        duration : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration}
                            sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.value} (2 different values)
                                'unlimited' (x1)
                                '1 minute' (x1)
                        level : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level}
                            value : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level.value} (2 different values)
                                2 (x1)
                                1 (x1)
                        location : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication}
                            license : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range.value} (2 different values)
                                'touch' (x1)
                                '30 feet' (x1)
                        requirements : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 2 - Legacy of the Lost God.items.[].system.spell.system.rules}
                        slug : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.slug} (2 different values)
                            'magic-mouth' (x1)
                            'ray-of-enfeeblement' (x1)
                        target : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target.value} (2 different values)
                                '1 creature or object' (x1)
                                '1 creature' (x1)
                        time : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time.value} (same value: '2')
                        [defense] : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense}
                            save : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save}
                                basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.basic} (same value: False)
                                statistic : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
                        traits : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits}
                            rarity : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=3
                                Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    'arcane' (x2)
                                    'occult' (x2)
                                    'divine' (x1)
                            value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value}
                                Length: min=3 max=5
                                Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value.[]} (6 different values)
                                    'concentrate' (x2)
                                    'manipulate' (x2)
                                    'auditory' (x1)
                                    'illusion' (x1)
                                    'visual' (x1)
                                    'attack' (x1)
                    type : string {Book 2 - Legacy of the Lost God.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 2 - Legacy of the Lost God.items.[].system.spelldc}
                    dc : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.dc} (10 different values)
                        26 (x3)
                        18 (x2)
                        22 (x2)
                        30 (x2)
                        24 (x2)
                        29 (x1)
                        27 (x1)
                        25 (x1)
                        19 (x1)
                        21 (x1)
                    mod : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.value} (11 different values)
                    [item] : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.splashDamage}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 2 - Legacy of the Lost God.items.[].system.stackGroup} (2 different values)
                    'arrows' (x2)
                    'bolts' (x1)
                [strength] : integer {Book 2 - Legacy of the Lost God.items.[].system.strength} (3 different values)
                    0 (x3)
                    3 (x2)
                    1 (x2)
                [target] : object {Book 2 - Legacy of the Lost God.items.[].system.target}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.target.value} (19 different values)
                [time] : object {Book 2 - Legacy of the Lost God.items.[].system.time}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.time.value} (10 different values)
                        '2' (x89)
                        '1' (x19)
                        '1 to 3' (x5)
                        '3' (x3)
                        'reaction' (x2)
                        '1 minute' (x2)
                        '10 minutes' (x1)
                        '1 day' (x1)
                        'free' (x1)
                        '1 hour' (x1)
                [tradition] : object {Book 2 - Legacy of the Lost God.items.[].system.tradition}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.tradition.value} (4 different values)
                        'occult' (x6)
                        'arcane' (x5)
                        'divine' (x4)
                        'primal' (x1)
                [traits] : object {Book 2 - Legacy of the Lost God.items.[].system.traits}
                    rarity : string {Book 2 - Legacy of the Lost God.items.[].system.traits.rarity} (3 different values)
                        'common' (x308)
                        'uncommon' (x21)
                        'rare' (x1)
                    [traditions] : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x99)
                            'arcane' (x95)
                            'divine' (x46)
                            'primal' (x39)
                    value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.value.[]} (81 different values)
                    [integrated] : empty
                    [selected] : object {Book 2 - Legacy of the Lost God.items.[].system.traits.selected}
                [usage] : object {Book 2 - Legacy of the Lost God.items.[].system.usage}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.usage.value} (6 different values)
                        'held-in-one-hand' (x24)
                        'held-in-two-hands' (x5)
                        'worn' (x2)
                        'held-in-one-plus-hands' (x2)
                        'wornmask' (x1)
                        'worncirclet' (x1)
                [uses] : object {Book 2 - Legacy of the Lost God.items.[].system.uses}
                    autoDestroy : boolean {Book 2 - Legacy of the Lost God.items.[].system.uses.autoDestroy} (2 different values)
                        True (x3)
                        False (x2)
                    max : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 2 - Legacy of the Lost God.items.[].system.weaponType}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.weaponType.value} (2 different values)
                        'melee' (x41)
                        'ranged' (x8)
            type : string {Book 2 - Legacy of the Lost God.items.[].type} (10 different values)
                'spell' (x124)
                'action' (x114)
                'melee' (x49)
                'weapon' (x17)
                'spellcastingEntry' (x16)
                'equipment' (x13)
                'lore' (x10)
                'armor' (x7)
                'consumable' (x5)
                'shield' (x1)
            [_stats] : object {Book 2 - Legacy of the Lost God.items.[]._stats}
                compendiumSource : string {Book 2 - Legacy of the Lost God.items.[]._stats.compendiumSource} (122 different values)
            [flags] : object {Book 2 - Legacy of the Lost God.items.[].flags}
                pf2e : object {Book 2 - Legacy of the Lost God.items.[].flags.pf2e}
                    linkedWeapon : string {Book 2 - Legacy of the Lost God.items.[].flags.pf2e.linkedWeapon} (17 different values)
    name : string {Book 2 - Legacy of the Lost God.name} (all different values)
    system : object {Book 2 - Legacy of the Lost God.system}
        [abilities] : object {Book 2 - Legacy of the Lost God.system.abilities}
            cha : object {Book 2 - Legacy of the Lost God.system.abilities.cha}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.cha.mod} (9 different values)
                    5 (x5)
                    2 (x4)
                    4 (x4)
                    0 (x3)
                    7 (x2)
                    3 (x2)
                    -1 (x2)
                    6 (x1)
                    -5 (x1)
            con : object {Book 2 - Legacy of the Lost God.system.abilities.con}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.con.mod} (7 different values)
                    2 (x6)
                    0 (x5)
                    4 (x4)
                    3 (x4)
                    1 (x3)
                    5 (x1)
                    6 (x1)
            dex : object {Book 2 - Legacy of the Lost God.system.abilities.dex}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.dex.mod} (8 different values)
                    4 (x5)
                    5 (x4)
                    3 (x4)
                    1 (x4)
                    0 (x3)
                    2 (x2)
                    7 (x1)
                    -1 (x1)
            int : object {Book 2 - Legacy of the Lost God.system.abilities.int}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.int.mod} (9 different values)
                    0 (x7)
                    1 (x4)
                    3 (x3)
                    -4 (x3)
                    -2 (x2)
                    2 (x2)
                    -1 (x1)
                    -5 (x1)
                    4 (x1)
            str : object {Book 2 - Legacy of the Lost God.system.abilities.str}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.str.mod} (9 different values)
                    5 (x4)
                    1 (x4)
                    6 (x4)
                    3 (x3)
                    4 (x3)
                    2 (x2)
                    -5 (x2)
                    7 (x1)
                    0 (x1)
            wis : object {Book 2 - Legacy of the Lost God.system.abilities.wis}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.wis.mod} (7 different values)
                    2 (x9)
                    3 (x5)
                    1 (x4)
                    0 (x3)
                    5 (x1)
                    6 (x1)
                    4 (x1)
        attributes : object {Book 2 - Legacy of the Lost God.system.attributes}
            ac : object {Book 2 - Legacy of the Lost God.system.attributes.ac}
                [details] : string {Book 2 - Legacy of the Lost God.system.attributes.ac.details} (2 different values)
                    '' (x23)
                    '(24 when broken); construct armor' (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.ac.value} (12 different values)
            [allSaves] : object {Book 2 - Legacy of the Lost God.system.attributes.allSaves}
                value : string {Book 2 - Legacy of the Lost God.system.attributes.allSaves.value} (3 different values)
                    '' (x22)
                    'successful Fortitude saves are critical successes instead' (x1)
                    '+1 to all saves vs. magic' (x1)
            hp : object {Book 2 - Legacy of the Lost God.system.attributes.hp}
                details : string {Book 2 - Legacy of the Lost God.system.attributes.hp.details} (5 different values)
                    '' (x25)
                    'void healing' (x3)
                    'fast healing 10' (x1)
                    'fast healing 5' (x1)
                    'void healing, rejuvenation' (x1)
                max : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.max} (22 different values)
                temp : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.value} (22 different values)
                [tempmax] : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.tempmax} (same value: 0)
            [hardness] : mixed
                integer {Book 2 - Legacy of the Lost God.system.attributes.hardness} (3 different values)
                    0 (x4)
                    18 (x2)
                    16 (x1)
                object {Book 2 - Legacy of the Lost God.system.attributes.hardness}
                    value : integer {Book 2 - Legacy of the Lost God.system.attributes.hardness.value} (same value: 10)
            [hasHealth] : boolean {Book 2 - Legacy of the Lost God.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 2 - Legacy of the Lost God.system.attributes.immunities.[]}
                    type : string {Book 2 - Legacy of the Lost God.system.attributes.immunities.[].type} (10 different values)
                        'precision' (x7)
                        'critical-hits' (x6)
                        'poison' (x5)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'unconscious' (x4)
                        'fear-effects' (x3)
                        'physical' (x1)
                        'acid' (x1)
            [resistances] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Book 2 - Legacy of the Lost God.system.attributes.resistances.[]}
                    type : string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].type} (4 different values)
                        'all-damage' (x2)
                        'fire' (x1)
                        'physical' (x1)
                        'bludgeoning' (x1)
                    value : integer {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].value} (3 different values)
                        10 (x2)
                        5 (x2)
                        3 (x1)
                    [doubleVs] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'vitality' (x2)
                            'magical' (x1)
            [speed] : object {Book 2 - Legacy of the Lost God.system.attributes.speed}
                [details] : string {Book 2 - Legacy of the Lost God.system.attributes.speed.details} (same value: 'mobility')
                otherSpeeds : array<object> {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x2)
                            'climb' (x1)
                        value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            25 (x2)
                            10 (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.value} (6 different values)
                    25 (x9)
                    30 (x7)
                    35 (x3)
                    20 (x2)
                    0 (x2)
                    40 (x1)
            [stealth] : object {Book 2 - Legacy of the Lost God.system.attributes.stealth}
                details : string {Book 2 - Legacy of the Lost God.system.attributes.stealth.details} (4 different values)
                    '<p>(expert)</p>' (x4)
                    '<p>(trained)</p>' (x1)
                    '<p>(expert) to detect the magical sensor; noticing the wheel has a DC of 0</p>' (x1)
                    '<p>(trained) to detect the magical runes in the maze; noticing the maze itself has a DC of 0</p>' (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.stealth.value} (5 different values)
                    14 (x2)
                    18 (x2)
                    19 (x1)
                    20 (x1)
                    15 (x1)
            [weaknesses] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[]}
                    type : string {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].type} (3 different values)
                        'cold-iron' (x5)
                        'vitality' (x3)
                        'holy' (x2)
                    value : integer {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].value} (5 different values)
                        5 (x4)
                        10 (x3)
                        4 (x1)
                        6 (x1)
                        7 (x1)
        details : object {Book 2 - Legacy of the Lost God.system.details}
            [blurb] : string {Book 2 - Legacy of the Lost God.system.details.blurb} (13 different values)
            [languages] : object {Book 2 - Legacy of the Lost God.system.details.languages}
                details : string {Book 2 - Legacy of the Lost God.system.details.languages.details} (4 different values)
                    '' (x21)
                    'tongues' (x1)
                    'telepathy 100 feet' (x1)
                    '(can\'t speak any language)' (x1)
                value : array<string> {Book 2 - Legacy of the Lost God.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Book 2 - Legacy of the Lost God.system.details.languages.value.[]} (15 different values)
            level : object {Book 2 - Legacy of the Lost God.system.details.level}
                value : integer {Book 2 - Legacy of the Lost God.system.details.level.value} (9 different values)
                    8 (x6)
                    7 (x6)
                    10 (x5)
                    5 (x4)
                    3 (x3)
                    6 (x3)
                    4 (x2)
                    9 (x1)
                    11 (x1)
            [privateNotes] : string {Book 2 - Legacy of the Lost God.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 2 - Legacy of the Lost God.system.details.publicNotes} (13 different values)
            publication : object {Book 2 - Legacy of the Lost God.system.details.publication}
                license : string {Book 2 - Legacy of the Lost God.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 2 - Legacy of the Lost God.system.details.publication.remaster} (same value: False)
                title : string {Book 2 - Legacy of the Lost God.system.details.publication.title} (same value: 'Pathfinder #152: Legacy of the Lost God')
            [description] : string {Book 2 - Legacy of the Lost God.system.details.description} (7 different values)
                '<p>The restless spirits of clergy who once inhabited this now-defiled temple of Aroden remain within the sanctuary and pulpit.</p>' (x1)
                '<p>The xulgath corpse splits open to release a cloud of tiny ectoplasmic crystals which, when they are   inhaled, disorient and devitalize living creatures.</p>' (x1)
                '<p>An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it.</p>' (x1)
                '<p>The haze conceals a rune that summons a krooth in front of the door to area B10.</p>' (x1)
                '<p>Ten masks adorn twelve stone statues.</p>' (x1)
                '<p>Invisible runes in the maze disorient those within it and cause its mirrored walls to shift about.</p>' (x1)
                '<p>A trip wire halfway up the stairs releases half a dozen spherical thunderstones that bounce down the stairs and explode.</p>' (x1)
            [disable] : string {Book 2 - Legacy of the Lost God.system.details.disable} (7 different values)
                '<p>@Check[occultism|dc:26|name:Exorcise the spirits|traits:haunt,hazard] (expert) to exorcise the spirits, or @Check[deception|dc:28|name:Imitate the Arodenite faith|traits:haunt,hazard] or @Check[religion|dc:28] (trained) to imitate the Arodenite faith and render the haunt harmless until it resets</p>' (x1)
                '<p>@Check[arcana|dc:26|name:Render the cloud inert|traits:hazard,environmental] or @Check[occultism|dc:26|name:Render the cloud inert|traits:hazard,environmental] (expert) to render the crystal cloud inert</p>' (x1)
                '<p>@Check[thievery|dc:31|name:Flip the switch|traits:hazard,complex,magical,mechanical,trap] (master) on the wheel to flip the switch returning it to a harmless carnival game, @Check[thievery|dc:26|name:Erase each rune|traits:hazard,complex,magical,mechanical,trap] (expert) to erase each rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract each rune.</p>' (x1)
                '<p>@Check[acrobatics|dc:24|name:Approach without triggering the trap|traits:hazard,complex,magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:26|name:Erase the rune|traits:hazard,complex,magical,trap] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to counteract the rune.</p>' (x1)
                '<p>@Check[religion|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) or @Check[occultism|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] or @Check[thievery|dc:31|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) to dismiss the magic on a single statue. Replacing the two missing masks (a mask made of or incorporating coins on the merchant statue and a mask made of any valuable fabric on the tailor statue) and succeeding at a @Check[religion|dc:27|name:Disarm the trap|traits:hazard,complex,magical,trap] check disarms the trap.</p>' (x1)
                '<p>@Check[thievery|dc:26|name:Stop the mirrors|traits:hazard,complex,magical,mechanical,trap] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to stop the mirrors\' shuffling; @Check[occultism|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] or @Check[religion|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] (expert) to dispel the minotaur</p>' (x1)
                '<p>@Check[thievery|dc:27|name:Safely Cut the Trip Wire|traits:mechanical,hazard,trap] (expert) to safely cut the trip wire</p>' (x1)
            [isComplex] : boolean {Book 2 - Legacy of the Lost God.system.details.isComplex} (2 different values)
                True (x4)
                False (x3)
            [reset] : string {Book 2 - Legacy of the Lost God.system.details.reset} (7 different values)
                '<p>The spirits return in [[/gmr 1d8 #Hours]]{1d8 hours} as long as any xulgaths remain in Moonstone Hall.</p>' (x1)
                '<p>The crystals regrow into a number sufficient to form another dangerous cloud after 1 week.</p>' (x1)
                '<p>The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.</p>' (x1)
                '<p>The trap resets after 24 hours.</p>' (x1)
                '<p>The trap deactivates and resets 1 minute after it has no target creatures</p>' (x1)
                '<p>The trap deactivates and resets if 1 minute passes without any creature in the maze.</p>' (x1)
                '' (x1)
            [routine] : string {Book 2 - Legacy of the Lost God.system.details.routine} (4 different values)
                '' (x4)
                '<p>(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll [[/r 1d8]]{1d8} to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17). This spell\'s target is centered on or otherwise includes the nearest creature in the spell\'s area. This increases the spell\'s range to 30 feet if necessary. Any spell cast by this trap is occult.</p>
            <p>1 - @UUID[Compendium.pf2e.spells-srd.Item.Black Tentacles] @Template[burst|distance:20|name:Black Tentacles|traits:hazard,complex,magical,mechanical,trap,conjuration,occult]{20-foot burst} [[/r 1d20+17]]{Spell Attack vs. Target\'s Fortitude DC}</p>
            <p>2 - @UUID[Compendium.pf2e.spells-srd.Item.Blindness] @Check[fortitude|dc:27|name:Blindness|traits:hazard,complex,magical,mechanical,trap,incapacitation,necromancy,occult]</p>
            <p>3 - @UUID[Compendium.pf2e.spells-srd.Item.Confusion] @Check[will|dc:27|name:Confusion|traits:hazard,complex,magical,mechanical,trap,emotion,enchantment,mental,occult]</p>
            <p>4 - @UUID[Compendium.pf2e.spells-srd.Item.Death Ward] Range 30 feet</p>
            <p>5 - @UUID[Compendium.pf2e.spells-srd.Item.Outcast\'s Curse] @Check[will|dc:27|name:Outcast\'s Curse|traits:hazard,complex,magical,mechanical,trap,curse,enchantment,mental,misfortune,occult] Range 30 feet</p>
            <p>6 - @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] @Template[line|distance:30|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow|width:5]{30-foot line} @Check[reflex|dc:27|basic|name:Shadow Blast|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow] or @Check[will|dc:27|basic|name:Shadow Blast|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow] @Damage[5d8[force]] damage</p>
            <p>7 - @UUID[Compendium.pf2e.spells-srd.Item.Noise Blast] @Template[burst|distance:10|traits:hazard,complex,magical,mechanical,trap,evocation,occult,sonic]{10-foot burst} @Check[fortitude|dc:27|name:Sound Burst|traits:hazard,complex,magical,mechanical,trap,evocation,occult,sonic] @Damage[2d10[sonic]] damage</p>
            <p>8 - @UUID[Compendium.pf2e.spells-srd.Item.Gecko Grip] Range 30 feet</p>' (x1)
                '<p>(3 actions) An unmasked statue casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (@Check[will|dc:27|traits:hazard,complex,magical,trap,death,emotion,fear,illusion,mental] and @Check[fortitude|dc:27|traits:hazard,complex,magical,trap,death,emotion,fear,illusion,mental,incapacitation]) against a target in the room for each of the trap\'s actions, creating an image of the statue lunging forth. It doesn\'t affect the same creature more than once; if there are fewer targets than it has actions, the trap doesn\'t use its remaining actions. Unmasking an additional statue increases the hazard\'s actions by 1, and replacing a mask reduces its actions by 1.</p>' (x1)
                '<p>(3 actions) The trap uses its first action to magically shuffle the mirrors, rendering markings or maps of the maze ineffective. Creatures in the maze that fail a @Check[will|dc:26|traits:hazard,complex,magical,mechanical,trap] save are @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} until they leave the maze. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 4}).</p>
            <p>For its second action, the trap\'s ghostly minotaur attacks a random creature in the maze with its spectral gore.</p>
            <p>For its third action, the trap makes another spectral gore attack against a random creature.</p>' (x1)
        [initiative] : object {Book 2 - Legacy of the Lost God.system.initiative}
            statistic : string {Book 2 - Legacy of the Lost God.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 2 - Legacy of the Lost God.system.perception}
            details : string {Book 2 - Legacy of the Lost God.system.perception.details} (2 different values)
                '' (x23)
                'sharp eyes' (x1)
            mod : integer {Book 2 - Legacy of the Lost God.system.perception.mod} (13 different values)
            senses : array<object> {Book 2 - Legacy of the Lost God.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 2 - Legacy of the Lost God.system.perception.senses.[]}
                    [acuity] : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Book 2 - Legacy of the Lost God.system.perception.senses.[].range} (2 different values)
                        60 (x2)
                        30 (x2)
                    type : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x11)
                        'low-light-vision' (x7)
                        'lifesense' (x2)
                        'scent' (x2)
                        'see-invisibility' (x1)
                        'greater-darkvision' (x1)
        [resources] : object {Book 2 - Legacy of the Lost God.system.resources}
            [focus] : object {Book 2 - Legacy of the Lost God.system.resources.focus}
                max : integer {Book 2 - Legacy of the Lost God.system.resources.focus.max} (3 different values)
                    1 (x9)
                    3 (x2)
                    2 (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.resources.focus.value} (3 different values)
                    1 (x9)
                    3 (x2)
                    2 (x1)
        saves : object {Book 2 - Legacy of the Lost God.system.saves}
            fortitude : object {Book 2 - Legacy of the Lost God.system.saves.fortitude}
                saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 2 - Legacy of the Lost God.system.saves.fortitude.value} (17 different values)
            reflex : object {Book 2 - Legacy of the Lost God.system.saves.reflex}
                saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 2 - Legacy of the Lost God.system.saves.reflex.value} (13 different values)
            will : object {Book 2 - Legacy of the Lost God.system.saves.will}
                saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 2 - Legacy of the Lost God.system.saves.will.value} (13 different values)
        [skills] : object {Book 2 - Legacy of the Lost God.system.skills}
            [acrobatics] : object {Book 2 - Legacy of the Lost God.system.skills.acrobatics}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.acrobatics.base} (7 different values)
                    15 (x4)
                    11 (x3)
                    10 (x2)
                    23 (x1)
                    14 (x1)
                    13 (x1)
                    21 (x1)
            [arcana] : object {Book 2 - Legacy of the Lost God.system.skills.arcana}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.arcana.base} (4 different values)
                    19 (x1)
                    16 (x1)
                    9 (x1)
                    12 (x1)
            [athletics] : object {Book 2 - Legacy of the Lost God.system.skills.athletics}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.base} (7 different values)
                    19 (x4)
                    15 (x4)
                    13 (x3)
                    17 (x2)
                    16 (x1)
                    8 (x1)
                    10 (x1)
                [special] : array<object> {Book 2 - Legacy of the Lost God.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[]}
                        base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].base} (2 different values)
                            22 (x1)
                            20 (x1)
                        label : string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].label} (2 different values)
                            'to disarm' (x1)
                            'to Shove' (x1)
                        predicate : array<string> {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate.[]} (2 different values)
                                'trait:action:disarm' (x1)
                                'trait:action:shove' (x1)
            [deception] : object {Book 2 - Legacy of the Lost God.system.skills.deception}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.deception.base} (9 different values)
                    14 (x4)
                    21 (x1)
                    8 (x1)
                    10 (x1)
                    22 (x1)
                    18 (x1)
                    24 (x1)
                    11 (x1)
                    15 (x1)
            [diplomacy] : object {Book 2 - Legacy of the Lost God.system.skills.diplomacy}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.diplomacy.base} (6 different values)
                    14 (x3)
                    22 (x2)
                    21 (x1)
                    16 (x1)
                    11 (x1)
                    15 (x1)
            [intimidation] : object {Book 2 - Legacy of the Lost God.system.skills.intimidation}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.intimidation.base} (10 different values)
                    16 (x4)
                    11 (x2)
                    19 (x1)
                    21 (x1)
                    8 (x1)
                    22 (x1)
                    14 (x1)
                    10 (x1)
                    24 (x1)
                    17 (x1)
            [nature] : object {Book 2 - Legacy of the Lost God.system.skills.nature}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.nature.base} (2 different values)
                    16 (x1)
                    13 (x1)
            [occultism] : object {Book 2 - Legacy of the Lost God.system.skills.occultism}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.occultism.base} (3 different values)
                    19 (x1)
                    13 (x1)
                    6 (x1)
            [performance] : object {Book 2 - Legacy of the Lost God.system.skills.performance}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.performance.base} (6 different values)
                    21 (x1)
                    8 (x1)
                    10 (x1)
                    26 (x1)
                    16 (x1)
                    14 (x1)
            [religion] : object {Book 2 - Legacy of the Lost God.system.skills.religion}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.religion.base} (3 different values)
                    12 (x1)
                    18 (x1)
                    9 (x1)
            [society] : object {Book 2 - Legacy of the Lost God.system.skills.society}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.society.base} (6 different values)
                    19 (x2)
                    16 (x2)
                    14 (x1)
                    12 (x1)
                    6 (x1)
                    9 (x1)
            [stealth] : object {Book 2 - Legacy of the Lost God.system.skills.stealth}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.stealth.base} (9 different values)
                    10 (x3)
                    15 (x3)
                    13 (x2)
                    11 (x2)
                    19 (x1)
                    23 (x1)
                    17 (x1)
                    18 (x1)
                    21 (x1)
            [survival] : object {Book 2 - Legacy of the Lost God.system.skills.survival}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.survival.base} (5 different values)
                    12 (x2)
                    13 (x2)
                    17 (x1)
                    14 (x1)
                    11 (x1)
            [thievery] : object {Book 2 - Legacy of the Lost God.system.skills.thievery}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.thievery.base} (5 different values)
                    16 (x2)
                    21 (x2)
                    13 (x2)
                    12 (x1)
                    15 (x1)
        traits : object {Book 2 - Legacy of the Lost God.system.traits}
            rarity : string {Book 2 - Legacy of the Lost God.system.traits.rarity} (4 different values)
                'unique' (x10)
                'uncommon' (x9)
                'common' (x8)
                'rare' (x4)
            size : object {Book 2 - Legacy of the Lost God.system.traits.size}
                value : string {Book 2 - Legacy of the Lost God.system.traits.size.value} (4 different values)
                    'med' (x23)
                    'sm' (x3)
                    'lg' (x3)
                    'huge' (x2)
            value : array<string> {Book 2 - Legacy of the Lost God.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 2 - Legacy of the Lost God.system.traits.value.[]} (28 different values)
        [creatureType] : string {Book 2 - Legacy of the Lost God.system.creatureType} (same value: '')
        [spellcasting] : object {Book 2 - Legacy of the Lost God.system.spellcasting}
            rituals : object {Book 2 - Legacy of the Lost God.system.spellcasting.rituals}
                dc : integer {Book 2 - Legacy of the Lost God.system.spellcasting.rituals.dc} (same value: 26)
        [statusEffects] : array<> {Book 2 - Legacy of the Lost God.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 2 - Legacy of the Lost God.type} (2 different values)
        'npc' (x24)
        'hazard' (x7)